Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: streaming join technology and testing, the games that made bank over Summer 2013, new Virtual BLOXcon information, the start of our foray into groups, two classic first-person shooters done ROBLOX style, and other bits and pieces. Enjoy.
Seven-day blog recap
Let large levels faster and on more devices with streaming parts
ROBLOX’s Client Networking Team has tasked itself with an ambitious three-pronged goal: decrease join times into games, allow builders to make more complex places and creations, and offer support for all types of legacy hardware and mobile devices. We are taking a big step forward toward all three goals with a new technology we unveiled last week known as streaming parts. In the most basic sense, this technology allows you to play games while they load and play larger games on limited hardware (e.g., mobile devices) by streaming parts in and out around your character. You can learn more about the technology and, if you’re an existing developer, how you can help us test it by reading Wednesday’s full article.
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